The Winter Challenge Patch! #3 (v1.13.0-pre.16)

7th August 2020

Download Links:
Windows Installer (290mb)
Windows update (46mb)
Mac Archive
(295mb)

Archive (Windows/Linux) (293mb)
Server Only (13 mb)


Game updates

  • Tweak: Hail and Thunder events should now immediately stop if the conditions for them are no longer met (e.g. winter)
  • Tweak: Frost overlay a bit more smooth when looked at a distance
  • Tweak: Added temperature and date display to the character dialog as a quick solution
  • Tweak: Crop damage rework - it is now crop specific and there is also damage due to heat. Too much heat will not affect already ripe crop.
    • Ripe Carrots and Parsnips can now tolerate up to -10°C but also get damage when above 32°C.
    • Rice gets cold damaged below 8°C but will now also yield more nutrition
    • Turnips get heat damaged above 27°C
    • Small 7x7x7 greenhouses are now possible, this will raise the temperature for crops by 5°C. At least 50% of the ceiling needs to be transparent to be considered a greenhouse.
    • Seeds now show the crops cold and hot tolerance
  • Tweak: Winter extra hunger rollback. Being exposed to cold will now only increase your hunger rate by 10% and 0% when inside a closed room.
  • Tweak: Chiseled blocks now respect random textures, i.e. it should no longer change texture when you turn a block into a chiseled block
  • Fixed: Ladder climbing motion weird
  • Fixed: Chutes pushing items where they shouldn't
  • Fixed: Moon wobble when sprinting
  • Fixed: Should fix or mitigate broken snow accumulation patterns
  • Fixed: Snow coverage not getting removed on snow covered blocks when placing something on top of them
  • Fixed: Various visual issues with snow covered glass slabs
  • Fixed: Frost overlay fading out when flying far up
  • Fixed: Display case block sides considered solid (was able to attach torches and it snowed on top of them)
  • Fixed: Game crashing in some cases due to an exception in animal behavior
  • API Refactor: api.WorldManager.SetSealLevel -> api.WorldManager.SetSeaLevel

The Winter Challenge Patch! #2 (v1.13.0-pre.15)

4th August 2020

Download Links:
Windows Installer (290mb)
Windows update (46mb)
Mac Archive
(295mb)

Archive (Windows/Linux) (293mb)
Server Only (13 mb)


Game updates

  • Tweak: Added "Harsh Winter" world config which is enabled by default. When disabled it will deactive the following newly added changes: Crop damage from low temperature, Reduced meat from animal harvest during winter and disabled sheep and boar spawning during winter.
  • Fixed: Starting new worlds broken
  • Fixed: Harvesting an animal broken
  • Fixed: Plants in flower pots and planters invisible

The Winter Challenge Patch! (v1.13.0-pre.14)

3rd August 2020


Saraty and me did some more playtesting and found winter to be way too easy to survive so everyone has to suffer now! :D
If no other major issues appear, then this will be the last preview release before going "rc".

Download Links:
Windows Installer (290mb)
Windows update (46mb)
Mac Archive
(295mb)

Archive (Windows/Linux) (293mb)
Server Only (13 mb)


Game updates

  • Tweak: During winter wolves will seek other creature at increase range (15 -> 25) and become hungry faster (20 min -> 10 min)
  • Tweak: All animals during winter will loose weight and thus yield less meat. Can compensate with trough feeding
  • Tweak: During low temperatures the players hunger rate will increase by up to 50%. Can compensate by going into caves or staying in an enclosed room, the increase is only by 16% then
  • Tweak: Animal reproduction debuff
    • Now also requires males to eat food
    • Pregnant animals now require twice as long to bear young
  • Tweak: Crop debuff when exposed to -4°C or lower temperatures (seed drop rate stays the same)
    • Growing Crops will become growth stunted and yield 50% less produce
    • Ripe crops will become spoiled and yield 75% less produce
  • Tweak: Flowering or ripe berry bushed exposed to -4°C or lower will revert back to empty berry bushes
  • Tweak: The "Winter" music track should now play during winter
  • Tweak: Planks debuff. Logs now yield 12 instead of 16 planks
  • Tweak: Bighorn sheep and Boars will no longer spawn during the months december, january and february
  • Tweak: Sleeping now drains 3 time as much satiety
  • Tweak: Damage inflicted at a higher tier than the armor tier now removes 3 times as much durability from the armor piece
  • Tweak: Butterflies should now instantly despawn at sub-zero temperatures in newly loaded chunks
  • Fixed: Tall grass not growing on soil and farmland
  • Fixed: Wolves falling asleep mid-chase

The Seasons Update Patch #12 (v1.13.0-pre.13)

2nd August 2020

 

Download Links:
Windows Installer (290mb)
Windows update (46mb)
Mac Archive
(295mb)

Archive (Windows/Linux) (293mb)
Server Only (13 mb)


Game updates

  • Tweak: Attacked animals should react a bit faster now
  • Tweak: Animals in low light levels now display that they will despawn in their block info
  • Tweak: Change hail particle color a bit
  • Tweak: Improved client side GetBlock(code) performance
  • Tweak: radfast made some major rewrites and enabled the crafting recipe for the large gear. Includes several fixes but might also introduce some new bugs.
  • Fixed: Falling snow deleted water blocks
  • Fixed: Animals could not pathfind through snow
  • Fixed: Found more major bugs with snow accumulation
  • Fixed: Issues with showing snowed over blocks in the world map as white
  • Fixed: Leaving a world did not free unused memory
  • Fixed: Crash related to the world map when leaving a world
  • Fixed: "x days until first temporal storm" message was shown in newly created worlds with temporal storms disabled
  • Fixed: Command "/ban player message" only allowed a single word as message
  • API Fixed: /wgen regen or by that extend api.WorldManager.BroadcastChunk did not send map chunks causing weird behaviors

The Seasons Update Patch #11 (v1.13.0-pre.12)

31 July 2020

 

Download Links:
Windows Installer (290mb)
Windows update (46mb)
Mac Archive
(295mb)

Archive (Windows/Linux) (293mb)
Server Only (13 mb)


Game updates

  • Tweak: Performance improvements
    • Should fix lag spikes caused by the cellar system*
    • Improved snow layer spawn/melt performance, server side and client side
    • Overally higher framrate through reduced scene complexity during winter**
    • Should improve particle performance***
    • Slightly improved client side world loading time****
  • Tweak: Hail has a wider spawn range, making it look less cut off in the distance, changed hail particle color a bit to look more hail like
  • Tweak: Added logging to track issue #504
  • Tweak: Enabling gl debug mode on an unsupported card should throw a more infromative exception now
  • Tweak: Mining bags now accept saltpeter
  • Fixed: Hail no longer hurting the player
  • Fixed: Hail and Thunder during winter
  • Fixed: Multiple issues with snow accum
  • Fixed: Crash related to the world map
  • Fixed: Lantern glass not rendered when in off-hand
  • Fixed: Singleplayer world list loading all files instead of only .vcdbs ones
  • Fixed: Frost and foamy water oddities when in 3rd person mode
  • Fixed: Moon always fully visible despite fog and clouds
  • Fixed/Mitigated: Overly strong SSAO behind clouds
  • API Refactor: Moved sapi.WorldManager.GetBlockAccessor to api.World.GetBlockAccessor. Old methods still there but marked obsolete
* Rooms were not properly cached in some cases, all chests did spoilage calculations of their content on the client which is not necessary
** Properly cull vertical faces of snow layers
***by using newly added non-lock{}-ing paths to simulate physics
****GetBlock(code) is now a dictionary lookup instead of a search loop

The Seasons Update Patch #10 (v1.13.0-pre.11)

28 July 2020

 

Download Links:
Windows Installer (290mb)
Windows update (46mb)
Mac Archive
(295mb)

Archive (Windows/Linux) (293mb)
Server Only (13 mb)


Game updates

  • Feature: Added world config option "days per month" to set the year length
  • Tweak: Improved the quality of "medium quality" ssao, while still being faster than high quality ssao
  • Tweak: The microblock chiseling option "stone and wood" now also allows chiseling of mudbrick and ceramics
  • Tweak: The clutch is now survival craftable
  • Fixed: All creatures drawn off-center causing all kinds of terrain clipping and weird rotations
  • Fixed: Weather event not changing every few hours
  • Fixed: Game crashing when changing screensize with the map enabled
  • Fixed: Reeds spawning gray particles when breaking
  • Fixed: /list banned crashing the game
  • Fixed: Artisan Trader badly broken
  • Fixed: Knife blade in gui wrongly displayed
  • Fixed: Likely fixes rare client connection exception, which in turn probably caused unknown behavior
  • Fixed: Various visual fixes on the trader accessories

The Seasons Update Patch #9 (v1.13.0-pre.10)

27 July 2020

 

Download Links:
Windows Installer (290mb)
Windows update (46mb)
Mac Archive
(295mb)

Archive (Windows/Linux) (293mb)
Server Only (13 mb)


Game updates

  • Tweak/Fixed: Snow and ice that is not exposed to the sky never melted. It will do so now
  • Tweak: New texture for the edelweiss flower
  • Tweak: Performance improvements
    • CPU usage should be overally lowered*
    • Block place/break delay should now be much reduced, but still not instant in some areas :'<**
  • Fixed: Turning off seasons in the world config crashed the game
  • Fixed: Block highlights (world edit, land claiming, etc.) were all the same white color
  • Fixed: Should fix a crash related to the world map
  • Fixed: Entity size attribute did not keep the model centered
  • Fixed: New singleplayer worlds spawning players at 0/1/0 instead of sealevel
 
* Technical info: lowered cpu usage in the cloud tile update thread by not sampling temp/rain noisegens as often, added caching of snow covered blocks for the snow accum system, add fast block access paths due to speed loss from pre.9
** Technical info: The game no longer tesselates a chunk twice for lod0 and lod1, instead each block adds lod0/lod1 meshes as needed, no longer random rotate leaves on the fly - now uses a cached mesh, leaves ground level distance check should now be quicker, added fast access path to the blocks array due to speed loss from the new block list system in pre9

The Seasons Update Patch #8 (v1.13.0-pre.9)

26 July 2020

 

Download Links:
Windows Installer (290mb)
Windows update (46mb)
Mac Archive
(295mb)

Archive (Windows/Linux) (293mb)
Server Only (13 mb)


Game updates

  • Feature: New flower: Lily of the valley
  • Feature: Can now climb out of 2 blocks deep water
  • Feature: Improve world map close and reopen performance (Experimental, technical info: no longer instantly discards chunk images, instead, only discards them 15 seconds of not being used)
  • Feature: New model for the chisel, upgraded toolhead models
  • Fixed: Should fix some rare issue where changing the time makes the seraph not sleepy forever
  • Fixed: Game crashing when breaking a scrap pile with the propick
  • Fixed: Some meal ingredients not showing up in cooked meals
  • Fixed: When a trader refreshed its inventory, it did not refresh the prices
  • Fixed: Game crashing with an unclear message when the installed .net framework is below version 4.5.1. It should now crash with a message to update .net
  • Fixed: Potential race condition issue causing all kinds of oddities on the server
  • Fixed: Entities falling below the world never despawned
  • Fixed: Work item rotation oddities on the anvil (now resets the rotation whenever the work item is removed)
  • Fixed: Weird artifacts on snow in the distance (reduced max mipmap level from 4 to 3)
  • Fixed: All json models (e.g. chiseled blocks) were tesselated twice and rendered twice. Zomg. Should improve performance and notably reduce block placing lag
  • Fixed: All creatures becoming invisible if their y-position is below 0
  • v1.13 Feature changes
    • Tweak: Added /upgradearea to upgrade/repair flower pots, planters and chiseled blocks from v1.12 to v1.13. Select an area with world edit first.
    • Tweak: Autosave performance improvement (Experimental, technical info: map chunks are now saved in a seperate thread)
    • Tweak: Improved top soil grass season coloring
    • Tweak: The sun should set a tad later now
    • Tweak: More error logging to find various issues
    • Fixed: Rare issues where the hotbar becomes irresponsive to mouse clicks
    • Fixed: Breaking lake ice did not make the spawned water flow
    • Fixed: Knife first person animations broken
    • Fixed: Chutes were no longer able to stack items
    • Fixed: Maybe fixes SocketException when disconnecting from a server
    • Fixed: Inhostile animal mode not working and logging errors
    • Fixed: Various tiny issues (incorrect flint shovel texture, flowers colored by the foliage instead of grass color map, golden poppies spawned in cold instead of hot climates
    • Fixed: Another issue that prevents Farmland from getting watered correctly
    • Fixed: Creatures swivel tweaks
    • Fixed: Game crashing when trying to combine chiseled blocks that were created in v1.12
    • Fixed: Ore bombs crashing the game
    • Fixed: Another attempt to fix an exception during saving
    • Fixed: Should fix a rare exception fired when leaving a world
    • Fixed: Small chance of fixing a blurry texture bug on radeon cards
    • Fixed: Game crashing when disconnecting from a server in some cases
    • Fixed: Dark spots on leaves with SSAO enabled
    • Fixed: Lake ice spawning water and dropping ice blocks. (it no longer drops ice now)
    • Fixed: Game crashing when attempting to plant bamboo shoots in the planter
    • Fixed: Metal Knifes invisible on the tool rack

  • API Tweak: Removed Enet library
  • API Tweak: New Property ICoreAPI.Logger
  • API Tweak: world.Blocks and world.Items are now of type IList<T> instead of List<T>
  • API Tweak: world.Blocks now will never return null and never return a Block instance whose id is 0. Non existant blocks will have their Code set to null however (not sure if will keep this behavior)
  • API Tweak: Upon asset loading the game will now reload its shaders so that patched vanilla shaders are loaded

 

The Seasons Update Patch #7 (v1.13.0-pre.8)

22nd July 2020

 

Download Links:
Windows Installer (290mb)
Windows update (46mb)
Mac Archive
(295mb)

Archive (Windows/Linux) (293mb)
Server Only (13 mb)


Game updates

  • Feature: Still water now freezes to lake ice below freezing temperatures and vice versa
  • Fixed: Removing a lined lantern left behind some fringe light
  • Fixed: Many crafting recipes crashing the game
  • Fixed: Farmland moisture from nearby water blocks not working correctly
  • API Tweak: Placing creatures from the creative inventory should no longer crash if a modder added an invalid creature item

The Seasons Update Patch #6 (v1.13.0-pre.7)

22nd July 2020

 

Download Links:
Windows Installer (290mb)
Windows update (46mb)
Mac Archive
(295mb)

Archive (Windows/Linux) (293mb)
Server Only (13 mb)


Game updates

  • Tweak: Added ability for grid recipes to have variable tool durability costs (modders, use new property: "toolDurabilityCost")
  • Tweak: Added recipe to saw apart plank slabs and plank stairs
  • Tweak/fixed: can now place ingot piles, plate piles, peat piles and firewood piles on chiseled blocks if their upside is fully solid
  • Fixed: Mitigate windwave/waterwave jitter, instead of happening every 10 minutes it now happens only every 100 minutes
  • v1.13 Feature changes
    • Feature: Re-added lightning, thunder and hail. These are now weather events overlaid onto the precipitiation system. Added subommand /weather setev (heavythunder, lightthunder, hail, noevent) to set a weather event
    • Fixed: Forgot to enable Lag spikes fix for debug screen >.>
    • Fixed: Reeds and papyrus spawning gray particles upon breaking and having a white/gray pixel in the map
    • Fixed: Should fix farmland not getting watered by nearby water and crashing when getting watered by a watering can
    • Fixed: Might fix some odd race condition crash issues
    • Fixed: Reeds and papyrus not regrowing
    • Fixed: SSAO shining through water and other halftransparent geometry and fixed some distant artifacts
    • Fixed: Should fix game crashing whenever the game renders the seraph on screen
    • Fixed: Game crashing from a problem related to libcairo-2
    • Fixed: Forgot to enable the frost overlay >.>

 

The Seasons Update Patch #5 (v1.13.0-pre.6)

20th July 2020

 

Download Links:
Windows Installer (290mb)
Windows update (46mb)
Mac Archive
(295mb)

Archive (Windows/Linux) (293mb)
Server Only (13 mb)


Game updates

  • Feature: Frost overlay system. Foliage, grass and other plants now will have a frost overlay if the temperature goes below freezing point
  • Feature: Performance improvemens:
    • Improved debug screen performance no longer causes lag spikes on its own. Might break things O_O. (Technical info: Update libcairo to allow multithreaded text rendering, thanks Fulgen!)
    • Improved creature spawn performance another source of lag spikes. (Technical info: Shape tesselation now happens in a seperate thread)
    • Switched to a more efficient noise generator in the shaders, should hopefully give a 1-2 millisecond frame time boost, maybe even more on low end cards (Technical info: Perlin Noise -> Value Noise)
  • Tweak: Improved season coloring. Fixed several issues related to it. Birches and Maples now have their own season color map.
  • Tweak: Low to Medium chance of fixing
    • a) Leaving a server sometimes left the player online which then slowly died
    • b) Attempting to connect to a whitelisted or password protected server kicked the client before the reason of the kick arrived
  • Tweak: Green bamboo now drop green bamboo saplings and brown bamboo drops brown bamboo saplings
  • Tweak: Reduced default client connection timeout from 600 seconds to 120. Might slightly mitigate issues where players stay logged in after disconnecting
  • Fixed: More fixes to snow accum, maybe now finally bug-free?
  • Fixed: Shift+Left click on a crucible or cooking pot did not prefer the firepit input slot
  • Fixed: Ore blocks were not chiselable with the "Only stone and wood" chisel world config
  • Fixed: The new knife model broke the animal harvesting animation
  • Fixed: /wgen pos climate showing the wrong season
  • Fixed: Added remaps for the now broken bamboo leaves
  • Fixed: .reload textures did not properly reload some textures, amongst others the season and climate color maps. It also leaked memory each reload.
  • Fixed: Branchy leaves gray and white in the worldmap
  • Fixed: Berry bushes not properly harvestable
  • Fixed: Having a Firepit dialog opened made the item hover tooltip disappear every second
  • Fixed: Archimedes screw not working
  • Fixed: Other potential crash sources
  • Fixed: Some issues with correct snow layering of blocks. Cheaply fixed.
  • Fixed: Papyrus and Reed not regrowing (if you harvested any in v1.13-pre.xx, break and replace them)
  • API Tweak: Added a patched version of cairo graphics that fixes a bug in multithreaded font rendering

 

The Seasons Update Patch #4 (v1.13.0-pre.5)

17th July 2020

 

Download Links:
Windows Installer (290mb)
Windows update (46mb)
Mac Archive
(295mb)

Archive (Windows/Linux) (293mb)
Server Only (13 mb)


Game updates

  • Tweak: Golden poppies now also rarely spawn in the world
  • Tweak: Deleting a savegame on mc windows will now move it into the recycle bin instead of permanently deleting it
  • Tweak: Breaking voxels during chiseling now spawns some particles. Slightly more intelligent method of building the selection boxes
  • Fixed: Right click with an empty crock on an empty bowl crashing the game
  • Fixed: Game crashing when smithing voxels close to the block edge
  • Fixed: High FoV caused block clipping
  • v1.13 Feature changes
    • Tweak: Improved SSAO quality: No more bright aura around fine detail objects, no more artifacts at the edge of the screen, no more flicker on distant geometry, no more ssao on transparent surfaces, ssao now also on anvil workitems. (I also did various experiments in an attempt to improve performance, but there is no easy way :<)
    • Tweak: New worlds now start at 12am instead of 8am so its not dark
    • Fixed: SSAO no longer applying on mechanical power parts
    • Fixed: Bad seasonal patchy color transitions on topsoil, now its very smooth
    • Fixed: Oak planks had one wrong random texture
    • Fixed: Water without foam effect was nearly invisible
    • Fixed: Various rare exceptions / crashes
    • Fixed: Various issues with the snow accum system. Performance should also be improved
    • Fixed: Grass not growing on barren soil
    • Fixed: Game crashing when trying to place a quartz crystal
    • Fixed: Various issues with farmland moisture levels
    • Fixed: JSON Patch error in wilderness survival mode
    • Fixed: Handgrinding oddities with the quern
    • Fixed: Broken translations for cooked meals with mushrooms in them
    • Fixed: Many slab blocks gone from the creative inventory
    • Fixed: Wrong hitbox for glass slab
  • API Fixed: A Blocks InteractStep methods were only called after the player stopped or canceled the interaction

The Seasons Update Patch #3 (v1.13.0-pre.4)

11th July 2020

 

Download Links:
Windows Installer (290mb)
Windows update (46mb)
Mac Archive
(295mb)

Archive (Windows/Linux) (293mb)
Server Only (13 mb)


Game updates

  • Feature: Snow layer block upgrades
    • Added 2 and 3 layer snowed tallgrass
    • Snow covered topsoil now gets a snowed overlay
    • Players and creatures now sink deeper into the snow
    • Reduced movement speed when in deep snow
    • Now spawn a few snow particles when walking in snow
  • Feature: The farmland moisture level is now shown in the block info hud. High moisture now gives a small growth speed bonus. Fixed various issues related to farmland moisture.
  • Tweak: Walking in snow now spawns some snow particles and walking in deep snow will slow you down
  • Fixed: Jitter on the water surface effects when flying towards or away from it
  • Fixed: When hovering over an inventory item and then closing the dialog, then doing a left click will no longer take the item out of the inventory
  • Fixed: The server and client tick profiler no longer prints a first wrong result
  • Fixed: Stone bricks no longer survival craftable
  • Fixed: Slab placement mode no longer changeable
  • Fixed: Recipe selector crashing in some instances (when clayforming or smithing)
  • Fixed: Potentially fixed a rare race condition that corrupts the game state, causing players logging off from a server not seen as fully logged off
  • Fixed: Snow layer and snow accum fixes
    • Animals were stuck in snow. They can now step out of it
    • Snow accum system lag and lag spikes should be fixed or at least mitigated
    • Wrong snow layer placement should (theoretically) be fixed
    • Worldmap not updating when it snows is fixed
    • Small creatures not able to step some blocks which they should be able to, particularly snow layer related

The Seasons Update Patch #2 (v1.13.0-pre.3)

11th July 2020

 

Download Links:
Windows Installer (290mb)
Windows update (46mb)
Mac Archive
(295mb)

Archive (Windows/Linux) (293mb)
Server Only (13 mb)


Game updates

  • Feature: Can now create multimaterial chiseled blocks. Combined chiseled blocks in the crafting grid to add materials. Use chisel tool mode to select material. Capped to 4 materials per block.
  • Feature: Improved support for attaching blocks to chiseled blocks. Blocks with a small attachment area can now also attach to small areas of a chiseled block.
  • Feature: Can now apply gold or silver plates to placed lanterns that have no lining to add lining.
  • Tweak: More SSAO fine-tuning
  • Tweak: Added hacky multi monitor feature: The ability for dialogs to show up in the center screen by setting a left and right margin for dialogs to appear. e.g. on a 3 HD monitor setup, type this:
    .clientconfig leftDialogMargin 1920
    .clientconfig rightDialogMargin 1920
  • Fixed: Quern progress bar derpiness
  • Fixed: More nugget smelting unit rounding issues
  • Fixed: Farmland not getting moist by nearby water
  • Fixed: Switching to backback slots showed the item info for the off-hand
  • Fixed: Server exception and broken blocks when using the creative mode paint brush with chiseled blocks
  • Fixed: Chiseled blocks not resistant against block mapping changes    
  • Fixed: Opening 2 knapping recipe selectors made the other go black
  • Fixed: Able to place rails on top of each other
  • API Refactor: Block.CanAttachBlockAt now has a new optional arg Cuboidi attachmentArea
  • v1.13 feature changes
    • Fixed: Placed candles particle emitted at the wrong locations
    • Fixed: Cattail and papyrus roots not plantable
    • Fixed: "Sewage water" on world map :P
    • Fixed: Leaves not properly season colored on the world map
    • Fixed: UI Alignment issues in the games setting dialogs
    • Fixed: Able to hit yourself in immersive fp mode
    • Fixed: Mushrooms no longer regrowing (those already harvested in v1.13 will no longer regrow, sorry)
    • Fixed: Knife toolrack transform incorrect




The Seasons Update Patch #1 (v1.13.0-pre.2)

9th July 2020

 

Download Links:
Windows Installer (290mb)
Windows update (46mb)
Mac Archive
(295mb)

Archive (Windows/Linux) (293mb)
Server Only (13 mb)


Game updates

  • Feature: Can now plant barrel cacti in flowerpots and planters. New model for the bamboo sapling
  • Feature: The new chute variants are now survival craftable
  • Tweak: Arrow heads can now be placed in the display case
  • Tweak: Removed all tool heads from the "Tools" creative tab
  • Tweak: Butterflies no longer spawn during low temperatures
  • Fixed: Setting Creative mode in worldconfig was not applied
  • Fixed: Medium carpets could be placed on top of eachother
  • API Feature: The transform editor (.tfedit) now also supports tool rack and display case/shelf transforms (remove and place back block/item again to see updated transforms)

  • 1.13 feature changes
    • Tweak: More rainfall
    • Tweak: Lots of SSAO fine tuning
      • No longer applied on hot/glowing geometry
      • Now actually correctly applied = less glitchy
      • Mitigate performance issues when looking at blocks up close
    • Fixed: Warm seasons temperatures starting a month too late
    • Fixed: Garbled propick readings
    • Fixed: Game crashing when trying to join a v1.12 server
    • Fixed: Reeds not season color mapped
    • Fixed: Raw pots and planters not fire-able
    • Fixed: Missing translation entries for various blocks
    • Fixed: Torches burning out after a few seconds
    • Fixed: Using watering can crashed the game
    • Fixed: Filling large trough filled only one of the blocks
    • Fixed: First minute in a new world was during night then flipped to day
    • Fixed: Some croton plants not spawning and logging an error
    • Fixed: Some fence gates turning into unknown blocks when opening
    • Fixed: Toolrack transforms for the new tools wrong
    • Fixed: Game crashing in multiplayer
    • Fixed: View bobbing depended on framerate

The Seasons Update (v1.13.0-pre.1)

7th July 2020

 

Download Links:
Windows Installer (290mb)
Windows update (46mb)
Mac Archive
(295mb)

Archive (Windows/Linux) (293mb)
Server Only (13 mb)


Game updates
See blog post on vintagestory.at