Second Story Chapter Preparations (1.20.0-pre.1213)

November 10, 2024

Please note: This version is quite likely still very buggy and unfinished. Not recommended for use on precious old savegames! We also do not recommend starting a new save in any of the pre-releases that you plan to play on long term.

[Edit:] Updated to pre13 to prevent game crashing on world creation.

Download Links:
Windows 64bit Full Installer (442mb)
Linux 64bit Archive (454mb)
Linux 64bit - Server Only (36 mb)

Windows 64bit - Server Only (42 mb)

Mac 64bit Archive (476mb)


Game updates

  • Tweak: Path blocks are now reinforcable
  • Tweak: Added ".cam loadold" to be able to load pre 1.20 paths
  • Fixed: Hopefully a number of cases of animals not running away upon getting hit
  • Fixed: Offcentered down arrow on dropdown GUI elements
  • Fixed: Filtering items in creative inventory right after loading crashes the game
  • Fixed: Range distance character trait did not affect spears
  • Fixed: Thrown spear when player standing back to a wall was hitting this wall
  • Fixed: Game crashes when reopening creative inventory with right side tabs active
  • API Tweak: Shape objects are now json serializable
  • API Tweak: Add ability to define multiple cooking recipe in one recipe json file
  • API Tweak: inheritFrom can now be applied recursively (an inherited file can also use inheritFrom)
  • API Tweak: Added logging of exceptions thrown on instantiating registry objects
  • API Fixed: If a custom InitWorldGenerator handler did throw an error subsequent handlers where skipped, now an exception is caught per handler
  • API Fixed: Version 1 animation system not compatible with blender animations (thanks ketamine!)
  • 1.20 related changes
    • Revert: Large and huge hide stack limits (to be addressed in more detail in 1.21)
    • Fixed: Worldedit import tool setting to spawn the preview at player position or marker was not respected in all cases
    • Fixed: Exception thrown in the rope system
    • Fixed: Not able to tie 2 creatures on to the same fence post
    • Fixed: Underwater fog completely white since pre10
    • Fixed: No longer able to sit on player added boat seats
    • Fixed: No longer able to skip up populated skeps in creative mode
    • Fixed: Elk mark on map don't disappear after his body gone
    • Fixed: Wrong held item transform for rafts
    • Fixed: Missing gui icons for lengthening/shortening rope
    • Fixed: Pressing alt on the Raft changed the players look direction
    • Fixed: Player sitting direction oddity on the raft
    • Fixed: Healing an elk will made him panic
    • Fixed: Errors in logs when entity tries to flee from boat
    • Fixed: Blackguard shirt missing some texture
    • Fixed: Clinker bricks did not have a grid recipe
    • Fixed: Firepit dialog "will create" text not correct for the new non-food recipes.
    • Fixed: Crash when time goes too fast
    • Fixed: Interacting With an Aged Armor Stand Crashes Game
    • Fixed: Sun, Moon and night sky visible behind ocean
    • Fixed: Some creatures stuck in place on the client side in some cases since 1.20.0-pre.10
    • Fixed: Accessory animations no longer working
    • Fixed: Boiling water/lava no longer hurting the player (or mounted creatures)
    • Fixed: Worldedit import/placing blocks in mass did not update the rain height map correctly on the client which was visible on the minimap


Second Story Chapter Preparations (1.20.0-pre.11)

November 6, 2024

Please note: This version is quite likely still very buggy and unfinished. Not recommended for use on precious old savegames! We also do not recommend starting a new save in any of the pre-releases that you plan to play on long term.

Download Links:
Windows 64bit Full Installer (442mb)
Linux 64bit Archive (454mb)
Linux 64bit - Server Only (36 mb)

Windows 64bit - Server Only (42 mb)

Mac 64bit Archive (476mb)


Game updates

  • API Tweak: Add ability to define multiple cooking recipe in one recipe json file
  • Tweak: Candles are now a cooking pot recipe, no longer a grid recipe.
  • Tweak: Sylvite now must be ground to powder and cooked in a cooking pot to get potash.
  • 1.20 related changes
    • Tweak: Saddle blanket textures converted to odd height for centering, model tweaked to match.
    • Tweak: Remove three of the four 5-course ruin brick variants, which were new in 1.20
    • Tweak: Max stack size of large and huge hides reduced to 4 and 2 respectively
    • Fixed: Storing items on sailboat containers got lost
    • Fixed: Containers on sailboat - dialog placement not correct on immersive mouse mode
    • Fixed: Crash when walking into a ladder above opened fence gate
    • Fixed: Cant equip armor via right click
    • Fixed: Crash when hovering over crate in parchment handbook entry
    • Fixed: Butchering chick crash - fixed crash when entity has no drops
    • Fixed: Blue plaid and azure embroidered saddle blankets had same grid recipe
    • Fixed: Small visual glitches on merchant shirt and sturdy belts
    • Fixed: Non-meal Cooking outputs incorrect
    • Fixed: Sailboat driver's seat was too far forward, causing clipping with chests in the cargo spots immediately in front of it.
    • Fixed: Seraph face models were causing stray texture anomalies on the back edge of the head
    • Fixed: Opening elk saddlebags also mounted the player
    • Fixed: Removing saddlebags did not close the inventory ui

Second Story Chapter Preparations (1.20.0-pre.10)

November 5, 2024

Please note: This version is quite likely still very buggy and unfinished. Not recommended for use on precious old savegames! We also do not recommend starting a new save in any of the pre-releases that you plan to play on long term.

Download Links:
Windows 64bit Full Installer (442mb)
Linux 64bit Archive (454mb)
Linux 64bit - Server Only (36 mb)

Windows 64bit - Server Only (42 mb)

Mac 64bit Archive (476mb)


Game updates

  • Tweak: Visual improvement - Topsoil grass coverage texture is now randomly rotated
  • Tweak: Update Trader Buying/Selling lists
  • Tweak: Update community translations
  • Tweak: Added 'uneven' style bricks (running, header, and soldier patterns only)
  • Tweak: Lowered ground storable hitbox for jugs and pots
  • Tweak: Improve overall CPU side performance anywhere from 5% to 30% (Technical info: Simply by enabling Dynamic PGO)
  • Tweak: Improve high player count server performance. Exact performance numbers not yet benchmarked, guesstimated +10% (Technical info: More CPU cache friendly algorithms for determinining which entities to send to which players, and which of those entities should actively tick. On highly populated servers this can become a bottleneck, e.g. 60 players with 8000 loaded entities = 48000 checks)
  • Fixed: A number of small memory leaks on world leave
  • Fixed: Switching ifp mode on/off left some lingering animations that derped things
  • Fixed: Able to reinforce blocks claimed by another player
  • Fixed: Very jerky fp arm movements on very low fps
  • Fixed: Schematics would rotate the yaw of Entities twice
  • 1.20 related changes
    • Tweak: Further improved the interaction help on mountables. Now also shows interactions for adding/removing creatures to the sailboat
    • Tweak: Fine tune cicada spawning conditions and gnats flying behavior
    • Fixed: Possibly undefined behavior caused by a new shader effect on some graphics cards (+error log spam with OGL debug mode on)
    • Fixed: Able to remove a non-empty chest from mount causing undefined behavior
    • Fixed: Elk calling throwing an exception in the log files, plus elk still following for 20 seconds after removing medallion
    • Fixed: Turning while mounted on the elk did not turn the player if a dialog was opened
    • Fixed: Client Crash caused by the reverb system
    • Fixed: Fanned cobblestone grid recipe showed partial gravel blocks in recipe
    • Fixed: Metalblocks had erroneous large rivets overlay
    • Fixed: Worldedit GUI would not have their previous changed settings set properly on open sometimes
    • Fixed: Sturdy leather crafting not documented in the survival handbook
    • API Refactor: Rewrite the 1.20 cooking system changes. Cooking recipes now accept a "cooksInto" field. If set, the cooking pot essentially turns into a new "cooking crafting mechanic" that can transform a set of itemstacks into another
    • API Refactor: Use JsonItemStack in the json configuration for the beehive kiln outputs

Second Story Chapter Preparations (1.20.0-pre.9)

October 30, 2024

Please note: This version is quite likely still very buggy and unfinished. Not recommended for use on precious old savegames!

Download Links:
Windows 64bit Full Installer (442mb)
Linux 64bit Archive (454mb)
Linux 64bit - Server Only (36 mb)

Windows 64bit - Server Only (42 mb)

Mac 64bit Archive (476mb)


Game updates

  • Tweak: Saddle blankets now have crafting recipes / are sold / bought by merchants / are found in loot
  • Fixed: Several crashes and derps with Elk ownership
  • Fixed: Clicking drop down gui elements did not select the right element in some positions
  • Fixed: Add UDP to UPNP setup when opening singeplayer to Internet

Second Story Chapter Preparations (1.20.0-pre.8)

October 30, 2024

Please note: This version is quite likely still very buggy and unfinished. Not recommended for use on precious old savegames!

Download Links:
Windows 64bit Full Installer (442mb)
Linux 64bit Archive (454mb)
Linux 64bit - Server Only (36 mb)

Windows 64bit - Server Only (42 mb)

Mac 64bit Archive (476mb)


Game updates

  • Feature: Continue work on elk
    • Feature: Add interaction help for elk and sailboat
    • Tweak: Improve swimming behavior of tamed elk. Can no longer dive.
    • Tweak: Add crafting recipe for the standard elk medallion
    • Fixed: Not able to call Elk from a larger distance. Fixed elk look direction not updating in the worldmap
  • Feature: Continue polishing the sailboat
    • Tweak: Added additional boat construction "stage" for launching the boat
    • Tweak: Improved collision of player/creatures <=> sailboat. Entities/Players can no longer walk through it
    • Tweak: Sailboat info hud now shows who created it (only for pre8+ created boats)
    • Tweak: Sailboat rear halyard moved forward to avoid clipping through player's head.
    • Fixed: Boat construction site sliding off when against a wall, fixed creative mode material-less building not working
  • Feature: Shield improvements
    • Feature: More oomphy shield blocking sounds. Added light & heavy metal shield hit + heavy wood shield hit
    • Tweak: Shields now have a 100% blocking chance against projectiles and absorb more damage in that case
    • Fixed: Some high flying projectiles were not correctly blocked by shields
  • Feature: Added "/group joinpolicy [inviteonly|everyone]" allows ability for everyone to freely join a group. Added "/group join [groupname|groupid]" to join a public group
  • Tweak: /kick command now also accepts a player selector
  • Tweak: /group command should now deliver localized messages to the player
  • Tweak: Fix some very minor memory leaks printed to log file
  • Tweak: Improve Audit logging for take/put of contents from many blocks by a player
  • Tweak: Don't wildly wiggle around offhand torch while knapping
  • Tweak: Cleaner UI for Server Disconnected Screen
  • Tweak: Added handbook text for vertical boiler, mentioning the grass and firewood that must be added (for people with tooltips turned off).
  • Revert: Hares despawning over time. Instead they spawn less during worldgen
  • Tweak: Water striders now tightly follow the water line
  • Tweak: Spiderweb is now combustible
  • Fixed: Foggy weather no longer working
  • Fixed: Very large Video-RAM leak when traveling more than 5000 blocks (reduces VRAM usage from 8 GB to 4 GB when flying at movespeed 6 for 10 minutes straight with a view distance of 256)
  • Fixed: Various crashes when disabling survival mod and starting a super flat world
  • Fixed: Adding labels to any wood crates turned them into aged labeled crates
  • Fixed: Temptress shirt texture were missing buttons. visual issues with survivor boots. Metal clutter tables on incorrect renderpass.
  • Fixed: Fermented pomegranate was incorrectly referred to as 'granadine'.  Now pomegranate wine.
  • Fixed: Using the worldedit paintbrush tool did not update the RainHeightMap correctly
  • Fixed: "Fall apart" particles after harvesting a creature not correctly positioned in some cases
  • Fixed: Water was not able to flow into support beam blocks
  • 1.20 related changes
    • Tweak: Original (1.19) dark brown fired clay texture added back for jugs as "dark brown", as a pit-kiln-only product for red and blue clay.
    • Tweak: Add handbook text to raw bricks, regarding color results in pit kiln vs beehive kiln
    • Fixed: Creatures that could attack the player instantly fled when attacked
    • Fixed: Ingot molds did not have handbook text regarding shattering when wet
    • Fixed: corner quad logs' top texture did not align with straight quad logs top texture in some placements
    • Fixed: Raw blue clay bricks were excluded from handbook
    • Fixed: Broken Spoilage rates introduced in 1.20
    • Fixed: Player voices significantly higher pitched since pre6
    • Fixed: The new ranged mob sometimes repeatedly overshot. Now has a self-adjusting mechanism that modifies projectile velocity. Added 3 new sounds to it as well.

Second Story Chapter Preparations (1.20.0-pre.7)

October 23, 2024

Beyond the listed game updates below there are also many more changes on the new mobs and the yet-to-be-added lore content

Please note: This version is quite likely still very buggy and unfinished. Not recommended for use on precious old savegames!

Download Links:
Windows 64bit Full Installer (442mb)
Linux 64bit Archive (454mb)
Linux 64bit - Server Only (36 mb)

Windows 64bit - Server Only (42 mb)

Mac 64bit Archive (476mb)


Game updates

  • Feature: Added quad-logs (with and without bark), and corners with extended ends.  Extended ends can be covered with another quad-log and chiseled, for longer custom extensions.
  • Feature: Added .insectconfig [type] [on/off] command to allow selective disabling of some insects
  • Feature: Jugs can now be fired in multiple colors in the beehive kiln
  • Feature: The new clay brick chimneys now emit smoke if there is a burning firepit or pit kiln below
  • Feature: Added giant water lilies to world generation
  • Tweak: Temporal storms now will spawn the new mobs, in several different patterns - randomly chosen each storm
  • Tweak: Reduced spawn of hares as part of worldgen
  • Tweak: Worldgen command /wgen del now defaults to also regeneration of structures similar as /wgen regen does
  • Tweak: Don't list connecting players with name "Unknown" in /list clients and /stats
  • Tweak: Allow setting simulation range during runtime via /serverconfig simrange (runtime setting only, not saved)
  • Tweak: Distant Hares and Salmons now despawn over time. Reduced hare spawn count during worldgen
  • Tweak: Issue #3762: For search terms, replace quotation marks, guillemets («, », ") and brackets ((, )) with a space.
  • Tweak: Localized language handling between client and server improved, if a language does not exist on the server side it now properly falls back to the default one
  • Tweak: Schematics importing is now more robust against broken block codes
  • Tweak: Raw fish satiety reduced from 220 to 100
  • Tweak: Removed references to nails and strips and resin from handbook entry on building sailboat (for now)
  • Tweak: Updated community translations. New languages: Thai, Icelandic, Norwegian and Chinese Traditional.
  • Tweak: Worldmap now allows to teleport to a waypoint by SHIFT + right clicking it, while in creative mode
  • Fixed: Remove interaction help on burned out torches
  • Fixed: Handbook did not mention that hot molds will shatter when wet.
  • Fixed: Mediterranean cypress in large planter had wrong foliage tinting
  • Fixed: Night vision mask visually conflicting with hoods
  • Fixed: Some gloves showing outside longsleeve clothing, plus other minor visual clothes glitches.
  • Fixed: Animation jerkiness on the Resonator block
  • Fixed: Animated blocks still animated while paused
  • Fixed: Creatures sideways-swiveled too quickly when turning
  • Fixed: Some animation jerkiness with traders
  • Fixed: Crash on handbook entry for parchment when hovering over the label-create recipe
  • Fixed: Support beams placed in water would delete the water
  • Fixed: Meta blocks and crop prop blocks not in creative everything tab
  • Fixed: Terminus teleport not working in laggy server conditions
  • API Tweak: Don't crash if a item/block is consumed/destroyed during OnHeldUseStep
  • API Tweak: Replaced ITextureAtlasAPI.LoadCompositeBitmap(AssetLocation path) with ITextureAtlasAPI.LoadCompositeBitmap(AssetLocationAndSource path)
  • API Tweak: Can now time-freeze (prevents temperature and spoilage changes) collectibles via /debug heldstattr timeFrozen bool true
  • API Tweak: Can now configure humanoidTraversalCost via json, example implementation in blocktypes/wood/table.json. Added high traversal cost for several blocks such as chairs and tables.
  • API Fixed: Number input gui element - up and down arrows not scaling well with the elementbounds
  • 1.20 related changes
    • Tweak: Boat rollers tool mode orientation now corresponds to the direction the boat will roll off
    • Tweak: Improved error messaging and blue highlight of the boat construction preview
    • Fixed: n-dir and w-dir rollers placed the boat construction site 1 block away from the shore
    • Fixed: Server side exception when putting on the glider
    • Fixed: pre6 made fired cooking pot not ground-storable.
    • Fixed: Prevent crash on invalid item stack in inventory
    • Fixed: New mobs showed incorrect text when they killed a player

Second Story Chapter Preparations (1.20.0-pre.6)

October 13, 2024

Please note: This version is quite likely still very buggy and unfinished. Not recommended for use on precious old savegames!

Download Links:
Windows 64bit Full Installer (435mb)
Linux 64bit Archive (447mb)
Linux 64bit - Server Only (29 mb)

Windows 64bit - Server Only (34 mb)

Mac 64bit Archive (468mb)


Game updates

  • Tweak: Dynamic color grading. Cranks up contrast and sepia based on temperature. Added a switch in the settings to disable. Added contrast slider as well.
  • Tweak: Immersive first person mode (and death) camera hackery to reduce clipping into terrain
  • Tweak: Cave ins are now less predictable, as they can collapse more blocks and create additional cave ins nearby
  • Tweak: Additional visual effect while drunk (vary ambient bloom level)
  • Tweak: Added more detail to charcoal pit handbook entry, regarding firepit having to be in center for max size
  • Tweak: Added user warning on "/time speed" commands
  • Tweak: Can now supply itemstack attributes to /giveitem and /giveblock
  • Tweak: Crops now have a frost overlay
  • Tweak: Reduce storm particles again, they dont look right after all :(
  • Fixed: Cave-In System: Blocks floating up to the surface
  • Fixed: The last rope in a map region not properly getting deleted
  • Fixed: Should fix spears damaging creatures multiple times on impact
  • Fixed: In LAN hosted games if the host had a custom name tag color that would be used for all other players too
  • Fixed: Creatures not getting out of water when they should
  • API Feature: add udp channels  similar to tcp channels using "api.Network.RegisterUdpChannel()"
  • API Feature: The Pathfinding system can now differentiate between types of creature and alter pathfinding behavior accordingly. Set via property aiCreatureType on the BehaviorTaskAI Config. See also enum file EnumAICreatureType
  • API Feature: Added Block.GetTraversalCost() method. Can be used to tell the pathfinding system how good or how bad a block is for traversal.
  • API Refactor: Make all internal fields and methods public in GameMain and ClientMain
  • API Tweak: Allow custom names for clutter depending on used texture
  • API Tweak: Added string<->AsseLocation conversion thing from Darkhekromant
  • API Tweak: /debug expclang now alphabetically sorted
  • API Tweak: Added interface ISearchTextProvider to provide custom text to the creative inventory search cache
  • API Tweak: Added EntityPlayer.HeadBobbingAmplitude property
  • 1.20 related changes
    • Tweak: Can now deconstruct boats with a saw
    • Tweak: Added missing translations. Added "Clutter type" hover text to clutter blocks for creative mode players. removed measuring rope from handbook
    • Tweak: Added handbook text for raw daub, wattle fence, and wattle and daub blocks describing process to make wattle and daub blocks.
    • Tweak: Smaller seat selection boxes for the raft so that the oar storage space is more easily accessible
    • Revert: "Performance: minor improvement (approx 2fps) in forested areas, YMMV", breaks frost overlay in some cases
    • Fixed: "Missing 21x" when constructing the sail boat
    • Fixed: Sailboat glued to player when relogging on the sailboat
    • Fixed: Can freely turn around again on the raft
    • Fixed: Unable to merge iron anvils and related oddities to animation authoritative animations (PlayerAnimationManager.OnActiveSlotChanged was not called server side)
    • Fixed: Several raw clay items were missing right click pickup ability for their finished *rawform (flower pot, planter, cooking pot, watering can, and storage vessel).  Also increased gui size of planter and storage vessel
    • Fixed: New brick slabs and stairs with snow cover was using brick texture for snow layer
    • Fixed: Fireclay crafting recipe in the handbook not clearly showing that it can be made from any red or blue clay
    • Fixed: Chests attached to rafts did not properly save their contents
    • Fixed: 2x3 gate was missing grid recipe
    • Fixed: Chests attached to a sailboat caused placed chest to have broken textures
    • Fixed: Able to use a basket trap with a creature in it as a backpack
    • Fixed: Basket trap usable as a player held bag
    • Fixed: Don't allow removal of occupied seats on the sailboat
    • Fixed: Exception thrown on the server when trying to ride an elk without bridle or saddle
    • Fixed: Unable to unmount elk from the sailboat (right click the fence post)
    • Fixed: Burning sailboats not disappearing
    • Fixed: Oversized sailboat when dropped/in hands from creative inventory
    • Fixed: Boat seats not woodtyped after placing

Second Story Chapter Preparations (1.20.0-pre.5)

October 5, 2024

Please note: This version is quite likely still very buggy and unfinished. Not recommended for use on precious old savegames!

Download Links:
Windows 64bit Full Installer (435mb)
Linux 64bit Archive (447mb)
Linux 64bit - Server Only (29 mb)

Windows 64bit - Server Only (34 mb)

Mac 64bit Archive (468mb)


Game updates

  • Feature: Added two sound special effects
    • Sound dampening effect when underwater
    • Reverb effect when in caves, or other large mostly enclosed spaces made of reverbing material (rock, brick, metal)
  • Feature: Second secret mob now mostly complete and spawning. A few fixes and spawn reduction to the other secret mob.
  • Tweak: 15 new types of blankets for the Elk
  • Tweak: Drifters are no longer as accurate in throwing stones. Drifter spawn quantity also reduced.
  • Tweak: Improve SSAO quality, particularly the high quality setting
  • Tweak: Intensified storm debris particles
  • Tweak: Add more waypoint suggestions
  • Tweak: Can now do use "toggle" for boolean client config values, e.g. .clientconfig sedi toggle
  • Tweak: Can now set LodBiasFar in the graphics settings
  • Tweak: Don't message box the player on thread crash on exit, just log a warning.
  • Tweak: Ingot Molds are now placed in the facing direction
  • Tweak: Also allow a jug of aqua vitae to make the alcohol soaked bandage
  • Tweak: Disable sideways swivel for swimming land dwellers
  • Fixed: A number of OpenAL errors, that were reported in the logs, but had no ingame impact
  • Fixed: Salted hides could not be soaked in borax
  • Fixed: Able to pick up thrown drifter stone after reload
  • Fixed: Helmets now hide hoods, scale armor helmets did not align well with eyes, plus various other clipping and texture issues with clothing and armor.
  • Fixed: Bow release sound sometimes not playing
  • Fixed: pumpkin carving did not work on servers if the server was last started before october
  • Fixed: Worldedit rotate did not work properly for buckets, flowerpot and the watering can
  • Fixed: Z-Fighting on distant decor and overlays like moss, wallpaper, paint, plaster, etc
  • Fixed: Exception thrown on server when stepping on a chiseled block made of a missing block material
  • Fixed: Sound error logged rarely related to wind sounds
  • Fixed several issues with non-player entities mounting beds
  • 1.20 related changes
    • Fixed: Locusts walking upside down in some cases
    • Tweak: Rename new "grey" bricks and shingles to "gray". Also correct some en.json occurrences of "grey".  Since these new blocks have existed only in pre versions, no remap will be provided for "grey" to "gray".  Only the old "blue" items to "gray".
    • Fixed: Incandescence glow issues on some things
    • Fixed: Some Clay/Brick/Shingle blocks from 1.19 turned into unknown blocks in 1.20
    • Fixed: Creatures placed from creative inventory were always looking right instead of facing the player
    • Fixed: Water striders spawning inside non-air blocks
    • Fixed: Rollers not consumed on placement
    • Fixed: 1.20 Game crash, probably when throwing stones
    • Fixed: SSAO on grassy soil completely gone
    • Fixed: Brown and red bricks were still hidden from the handbook
    • Fixed: /serverconfig setspawnhere not working
  • API Tweak: Do not play the default idle animation on any creature if some other "BlendMode=Average" animation runs. To modders that add entities with animations: You will want to set your standard walk and run animations to BlendMode: "Average"


Second Story Chapter Preparations (1.20.0-pre.3pre.4)

September 27, 2024

Please note: This version is quite likely still very buggy and unfinished. Not recommended for use on precious old savegames!

Download Links:
Windows 64bit Full Installer (435mb)
Linux 64bit Archive (447mb)
Linux 64bit - Server Only (29 mb)

Windows 64bit - Server Only (34 mb)

Mac 64bit Archive (468mb)


Game updates

  • Feature: A brand new really big and really rare ruin
  • Feature: Elk ownership system. Attach the medallion to the elk to claim ownership. Can only own one elk at a time. Ownership allows you to see your elk on the map, see its current health and you can call the elk to you using the bone flute.
  • Feature: Added full range of new fired clay colors to shingles.  Different shingle colors can be made in the beehive kiln, in the same manner as bricks.
  • Feature: Added 'scratched white paint' decor overlay block (creative mode only)
  • Tweak: Waypoint list command can now output a detailed view /waypoint list details/d
  • Tweak: Reduced startup time on certain savegames (Technical info: Greatly improve performance of the block registering/remapping system for savegames with a very high max block id count. E.g. from 6 seconds to 2 seconds. Achieved by greatly reducing the amount of calls to Array.Resize on a very large array)
  • Removed: Obsolete notice printed to log file on linux dedicated server authserver connection issues
  • Tweak: added new /we importl <filename> command to import large schematics, this command will not be revert-abel but is a lot faster for very large schematics, further if you select the import tool and choose Replace Mode: Replace all no air it will make the import even faster (ideally there are no block in the area you want to import it into)
  • Fixed: In schematics, when rotated, cave art (and other subdecors) now also rotate correctly
  • Fixed: Schematics above size 511x511x511 would not import properly, now the full 1024x1024x1024 size is working (for large schematics you may use /we importl <filename> command)
  • Fixed: Runaway block and item mapping list growth in very old savegames in rare cases, causing very long load times and increased RAM usage
  • Fixed: Support beams stability not properly saved, likely completely breaking the stability support beams provide for unstable rock
  • API tweak: BlockUpdate and DecorUpdate classes modified to accommodate subpositions (=cave art)
  • API Tweak: Added CollectibleBehavior.OnCreatedByCrafting
  • API Tweak: DiscDepositGenerator.absAvgQuantity is now public
  • API Tweak: Improve performance of SearchBlocks() by 2%
1.20 related changes
  • Continued work on the riding system
    • Tweak: Elks now must have a bridle to be able to turn left/right
    • Fixed: Elk animations frozen after taking fall damage
    • Fixed: Able to mount and ride a mortally wounded elk
    • Fixed: Elk running away right after reviving
    • Fixed/Tweak: Allow mounting of tamed elk when right clicking with empty hands on any empty selection box
    • Fixed: Unable to properly attack a tamed elk with a melee weapon
  • Continued work on the sail boat
    • Tweak: Boat seats are now wood-typed, and have a grid recipe.  Accessory boat seat height reduced.
    • Tweak: Improved handbook entries for shipbuilding and sailboats
    • Fixed: Able to place non-working trunk on sailboat
    • Fixed: Launched sail boat getting stuck at the beach. Made boat construction site not pushable. Rollers were missing grid recipe.
  • Continued work on the brick overhaul
    • Tweak: Fireclay now also naturally spawns in bauxite gravel, in addition to bauxite sand
    • Tweak: Revised textures and models for bricks items and piles. Also added clinker bricks raw blue clay bricks at max ventilation now produce 'clinker' bricks. Clinker bricks do not yet have recipes or product blocks.
    • Tweak: Beehive kiln door now uses the correct mouse-modifiers from the settings Ctrl-click and Shift-click to show/hide the  multiblock structure
    • Tweak: Doubled price paid for fire clay by artisan trader. Commodities trader now sells fire clay. Raised average cost of fire clay bricks sold by Building Materials trader by 37%
    • Tweak: Removed blue clay bricks from stack randomizer
    • Tweak: Remove old versions of blue/red/brown brick slabs, stairs, chimneys, and blocks.  Should now be remapped to new versions.
    • Tweak: Changed some guide links in the handbook that pointed to blue clay, to point to red clay, since it is now more common.
    • Tweak: Slate roofing grid recipes now accept any clay
    • Tweak: Daub grid recipes previously mostly used fire clay. Now mostly use red clay
    • Tweak: Stone coffin and beehive kiln now show a block interaction help only when incomplete
    • Fixed: Not able to bake flint in firepit
  • Tweak: Worldedit Move tool now automatically creates a new preview when a button is pressed
  • Tweak: Spawn numbers of surface version of the new mob greatly reduced
  • Tweak: Now that knockback is working properly reduced knockback strength of all enemies by a factor of 2
  • Tweak: Update archive log folder naming to ISO like format for improved date-based sorting
  • Tweak: "/dev pro" dress utility now instantly previews changes. A few more fixes related to /dev pro
  • Tweak: Reduced areas of occurrence of grasshoppers by 50%, reduced grasshopper sound frequency by 33%
  • Fixed: Spoilage rate of a freshly placed container was incorrectly displayed on its contents and food lasted 1 to 2 times longer than in 1.19
  • Fixed: Shield not blocking attacks correctly
  • Fixed: Some creature animations not stopping when they should
  • Fixed: Game crashing when on /land claim end and world edit selection where one of the x/y/z sizes is zero. Now logs an error instead.
  • Fixed: Coyote time for left/right movement no longer working as of 1.20
  • Fixed: Rare startup worldgen issue for new 1.20 story locations in older savegames
  • Fixed: Rare shutdown exceptions if items did not load properly during startup due to some earlier issue
  • Fixed: If the user settings have shift/ctrl mouse modifiers not locked to sneak/sprint, then using shift+right click with a knife to scrape a carcass should work with shift even if Sneak was re-bound; similar issues for shift-rotate with wrench, shift-click to override default orientation of sticks layer when placing; shift-click to insert Hydraulic Pump components; shift-click during boat construction and beam placement; book; roller; and Base Return teleporter
  • Fixed: Linebreaks broken in the first launch info
  • Fixed: Activity system: Don't crash if there is no task ai
  • Fixed: First person hand turn smoothing applied differently depending on dynamic shadows setting
  • Fixed: Placing 16 and 20 Saddlebags did not change amount of available inventory space
  • Fixed: Fur coat hood showing through cloak hoods
  • Fixed: Mitigate bad visual position of hot items on tongs
  • Fixed: Solid trapdoors no longer usable for cellar entrances
  • Fixed: Soybean pies and flowing water were lacking en.json entries
  • Fixed: Several items from 1.19 turning into unknown versions, including backpacks
  • Fixed: Rare bug where isolated blocks in mid-air chunks could sometimes disappear if blocks placed on the edge of neighbour chunks
  • API Tweak: restore now Obsolete DiscGenerator.GetAbsAvgQuantity() for api compatibility, use DiscGenerator.GetAbsAvgQuantity(LCGRandom rnd)

Dejank Redux (1.20.0-pre.2)

September 19, 2024

Please note: This version is quite likely still very buggy and unfinished. Not recommended for use on precious old savegames!

Download Links:
Windows 64bit Full Installer (445mb)
Linux 64bit Archive (456mb)
Linux 64bit - Server Only (34 mb)

Windows 64bit - Server Only (40 mb)

Mac 64bit Archive (478mb)


Game updates

  • Fixed: A* Bug - Entities running in circles on halfslabs
  • 1.20.0 related changes
    • Tweak: Added handbook entries for tamed animals, and sailboat construction.  Fixed some typos.
    • Tweak: Removed a few lore sensitive items from the creative inventory
    • Fixed: Red clay caused crash when trying to place for clayforming
    • Fixed: Metal trapdoors were material: wood. Also made the undamaged solid and grated iron trapdoors craftable.
    • Fixed: Fire clay bricks were firing into the red brick finished colors in the beehive kiln, and red bricks didn't fire.
    • Fixed: Chromium hide recipes did not work.
    • Fixed: Rotwalker coat and marketeer tunic caused player to not be animated
    • Fixed: Wearing mixed armor caused the textures to become all garbled
    • Fixed: Game crashing when pressing CTRL while mounted
    • Fixed: Game only showing Black screen on some graphics cards
    • Fixed: Players getting kicked from a server in laggy conditions
    • Fixed: Held item did not drop shadows
    • Fixed: No longer able to start both a server and client

 

Dejank Redux (1.20.0-pre.1)

September 18, 2024

Please note: This version is quite likely still very buggy and unfinished. Not recommended for use on precious old savegames!

Download Links:
Windows 64bit Full Installer (435mb)
Linux 64bit Archive (444mb)
Linux 64bit - Server Only (29 mb)

Windows 64bit - Server Only (34 mb)

Mac 64bit Archive (460mb)


Game updates